Sep
30
One of the complications in game development is that there are certain jobs that have more cachet and prestige than others. Depending on the company, a CM might rank only slightly higher than QA, but far below any “real” development job. Honestly, this is a toxic attitude to have, as I think that CMs should be considered part of the development team; this does not mean, however, that they get to dictate design any more than the other developers do. But, this view of CMs as lower on the food chain than “real” developers can cause some problems. It leads to some people seeing CM work as a stepping stone into those “real” development jobs. This isn’t to say that CMs shouldn’t be allowed to move into design, in fact I think it’s a great idea since a former CM will know how to “read” a community. But, it’s dangerous to make CM work feel like the “dues you must pay” to get a “real” development job.
Psychochild’s Blog ยป The misunderstood role of community management